Test – Bright Memory : Infinite – Ça envoie du lourd !

Test - Bright Memory : Infinite - Ça envoie du lourd !

A year and a half after Bright Memory, which was a fast-paced game, the Chinese studio FYQD finally allows us to play Bright Memory: Infinite, released on 07/21/2022 on the Xbox store. Thus, we will discover the story of Shelia Tan, which takes place in the year 2036, following a strange phenomenon that occurred in the skies around the world. What happens with the course of the story, the game is just as fast-paced, the graphics with Ray Tracing, which were already in the first game, will continue to dazzle us? All information now!

Shelia Tan to the rescue

We start this test by talking about the menus. Four options are available: New Game, Start from a selected scene, Skins, and Settings. An interesting thing, we have access in the Skins menu to many options when it comes to outfits and the color of our weapons. For those who have opted for the Platinum version of the title, everything will be unlocked, for others, it will be necessary to complete certain challenges in order to acquire it. It’s nice to be able to choose, in the Settings menu, whether or not to turn on ray tracing, vertical sync (Vsync), as well as set the frame rate to 120 frames per second. Of course, we can choose a game difficulty at the beginning of the game between Easy, Violent, Revenge and Hell, the latter being unlocked after finishing the game on Revenge difficulty. So we started with Violent, the default difficulty, to get the most out of the story.

a disturbing phenomenon

The story begins on January 27, 2036, the first day of the Chinese year. As fireworks light up the rainy sky, Shelia, our heroine, enjoys the view and a day off. But this one won’t last, because a call from Director Chen, head of the SRO (Supernatural Science Research Organization), asks us to urgently investigate a disturbing weather phenomenon. Unfortunately, he also confirms that General Lin’s unit, commander-in-chief of the SAI and would surpass the SRO in terms of technology, is already there. After a short QTE sequence, we discover a huge black hole in the sky, sucking in everything around it. The director tells us that our friend Wake is already there waiting for us at the meeting point. He then begins a combat phase followed by others, which serve throughout the first tutorial level.

A sword, powers and weapons – that’s too good!

Bright Memory: Infinite is generally the same as its predecessor, that is, an FPS with hyper-dynamic combat, where we will run and jump in all directions. But many things have changed since then. First of all, the defense has been revised upwards, since in addition to being able to dodge, it is now possible to reflect enemy attacks and projectiles with your sword. So Shelia’s powers are different. In fact, her Exo-arm allows us to use an IEM that levitates our enemies, use a tractor beam and even accumulate energy to power up or immobilize our adversaries.

New: special ammo

The Lumi-blade has also received modifications. From now on, it needs to be upgraded so that it releases its sharp waves. But that’s not all, because in addition to the Air Slash that launches the enemy into the air and the Giant Slash that unfurls a sharp, swirling wave, comes a new power: The Ground Slash. This allows us to build up energy in our sword and launch an area attack that deals damage and sends our opponents into levitation. Another change, the time indicator for powers has disappeared, replaced by a gauge that decreases based on the use of powers, allowing combos to be chained together at breakneck speed. And finally, the special ammunition makes its appearance, scattered here and there on the tables, to liven up the game a little more! Note also that certain passages of the game require us to remain hidden, while we have the possibility to kill our enemies stealthily, and to drive a car while shooting at everything that moves. To hone our “little” arsenal, of course, we need to poke through the levels.

Smells like improvement!

Destructible crates dot our path, some of which contain relics, a kind of little blue halo, and many times we are forced to play yamakasis to discover certain boxes hidden in the stage. If we accumulate ten relics, we automatically get a reliquary, which allows us to unlock or improve our weapons. For those who tirelessly search for paintings, it seems that lockets are scattered in all sorts of places!

Perfection does not exist…

We also need to tell you about the few small problems found during the test. Several game crashes have occurred during combat phases and too often before checkpoints. Despite clearing the console cache, the issue has occurred over and over again. Something also very strange, during the fight against the second boss, after a tragic death, we were presented with a somewhat long charge, then we returned to the beginning of the chapter. Half an hour of gameplay wasted somehow… The game ends on Violent difficulty in three hours, which is still more than the 45 minutes of its previous version. Finally, the story is non-existent and we don’t really understand where the creator of the game comes from, too bad.

As for the soundtrack, the music is rhythmic during the fights, perfectly adjusting to the situation, and the noises around us perfectly immerse us in the atmosphere of the game. As for the graphics, the game is absolutely sublime. Everything has become finer than during the first Bright Memory, released a year and a half ago, but also visually more violent. In fact, our enemies can have their limbs torn off during certain combos, or even be completely reduced to a pulp, which promises liters and liters of hemoglobin on the screen! Shelia also benefited from a minor visual facelift, with a more elaborate face and more imposing female forms.

For achievement hunters, the only real difficulty will be beating the game on Hell difficulty. For the rest, you will have to be patient to finish off a significant number of enemies with each weapon and power, finishing a game again, or restarting a looping checkpoint, because everything is counted. For information, we have unlocked 575 G, in a single game with ease.

Tested on Xbox Series X (optimized version)

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