Crowsworn : entre Hollow Knight et Bloodborne, la prochaine pépite des jeux indés ?

Crowsworn : entre Hollow Knight et Bloodborne, la prochaine pépite des jeux indés ?

game news Crowsworn: Between Hollow Knight and Bloodborne, the next nugget of indie games?

While many gamers have been waiting for the release of Hollow Knight: Silksong and others have given up hope of Bloodborne coming to PC, there is one game that has something that catches their eye. Crowsworn is indeed the perfect mix between the two. We tell you more about this independent game that has everything to become the next nugget in the world of video games.

Hollow Knight, Bloodborne, DMC: a very inspired title

No, this is not the next game from the developers of Team Cherry. Your eyes are not deceiving you, however, the resemblance is evident. It must be said that Crowsworn, the first Mongoose Rodeo game, does not hide its inspirations. Between the art direction, platforming side, and Metroidvania mechanics, Hollow Knight is spitting… but not only. The Canadian developers want to offer us an adventure that is even more dynamic and full-bodied than Silksong’s little brother and for this they have resorted to well-known action games: Devil May Cry and, above all, Bloodborne.

What is the From Software giant doing there? Well, it is in the fighting style that everything is played. With his weapons, his accuracy, his combos, and his dynamic and demanding approach, Crowsworn seems very reminiscent of the gameplay of Bloodborne, but in 2D. More broadly, Crowsworn carries on the spirit of Souls-Like, blending difficulty, perseverance, and cryptic lore.

    Crowsworn: Between Hollow Knight and Bloodborne, the next nugget of indie games?     Crowsworn: Between Hollow Knight and Bloodborne, the next nugget of indie games?
    Crowsworn: Between Hollow Knight and Bloodborne, the next nugget of indie games?

If at first glance, Crowsworn is inseparable from his inspirations, however he has planned to get rid of them. First of all, as a standalone game, it offers a necessarily unique story and experience. Crowsworn will take us to the dark world of Fearanndal through the adventures of a plague doctor. Waking up in a coffin, the latter has no recollection of how he got there. His search for answers will lead him on the trail of the strange evil that surrounds the town of Angsthel and, of course, the path of the vile creatures that will be slaughtered. To do this, you can count on your scythe, but also on your pistols and your Corvian powers. That’s for the basic tone, but Crowsworn should be packed with little details meant to help it stand out.

At least that’s what an interview with Aleksandar Kuzmanovic (lead designer of Crowsworn and sole developer of Unworthy) led by Relyea suggests. For more than two hours, the boy dissected his project from one side to the other, taking the opportunity to talk about his particularities. The shadow system for recovering after death, for example, shouldn’t be part of the Crowsworn experience. Disappointed by this Hollow Knight mechanic (which he says works much better in Souls), he wants to break away from it, although at the time of the interview he wasn’t sure yet what form that would take. It remains to be seen if the accumulation of such small points will be enough to stand out.

Without Hollow Knight, this game wouldn’t get as much hype.

Aleksandar Kuzmanovic

    Crowsworn: Between Hollow Knight and Bloodborne, the next nugget of indie games?

Because this is the whole Crowstorm paradox: he manages to take advantage of the notoriety of his inspirations without being trapped in his shadow. If visually and on paper the Mongoose Rodeo title is particularly appealing, it unfortunately risks suffering from the comparison, especially if it comes face to face with Silksong (you never know) when it releases. Crowstorm will have to learn to overcome comparisons and make a name for himself. The chose, “utility” According to Aleks, will relying heavily on Hollow Knight’s easily malleable style lead to the title’s glory or loss? Hard to say at the moment, but we can only wish you the first. Keep in mind though that it’s all marketed by a certain Matthew Griffin who also deals with… Hollow Knight (decidedly).

Doubts about the title are understandable. However, for the time being, the hour is rather one of excitement. You only have to see the comments about Crowsworn on Twitter to understand that players are excited. So much so that they are the ones who gave the strength (and money) necessary for its proper development.

    Crowsworn: Between Hollow Knight and Bloodborne, the next nugget of indie games?

Kickstarter: a more than validated project

A year ago, a Kickstarter campaign was launched for Crowsworn. Nothing surprising about this, as it has now become common to see small indie games funded in this way. Mongoose Rodeo, as a new studio with a permanent staff of five, was unlikely to escape this. Especially since the studio has big ambitions for Crowsworn.

    Crowsworn: Between Hollow Knight and Bloodborne, the next nugget of indie games?

125,000 Canadian dollars… This is the amount that was requested to be able to finance the game, if you add the different modes and other additional content that are offered, you reach a final goal of 1.2 million. A colossal sum especially if we compare it to the 57,138 Australian dollars raised at the end of 2014 by the Hollow Knight Kickstarter campaign. And yet, convinced by the Mongoose Rodeo proposal, the collaborators did it. They got together more than 1.2 million Canadian dollars (1,258,068 more precisely), And in just a few weeks.

The bet paid off for the developers of Crowsworn who were able to ensure a viable development, the implementation of all their ideas and check the illusion that their project could awaken. It is full board, both for the studio and for the players. Thanks to the different levels, they can already predict which sauce they will eat. If all goes according to plan, Crowsworn should offer us a Boss Rush mode, a Nightmare difficulty, an arena, real voice acting, animated cutscenes, various endings, and even free DLC available after launch. Suffice it to say that the program is loaded and that’s pretty reassuring. Especially in terms of gameplay, Crowsworn also seems to tick all the boxes.

    Crowsworn: Between Hollow Knight and Bloodborne, the next nugget of indie games?

A successful demo?

In fact, some lucky ones have already been able to play a demo of the game. We would have liked to be a part of it, but the latter is of course reserved for supporters of the Kickstarter campaign. Impossible to give you our opinion therefore, but fortunately many of them did so on Twitter. And to read them, Crowsworn seems to be off to a good start.

    Crowsworn: Between Hollow Knight and Bloodborne, the next nugget of indie games?

Did you ask for a list of everything players say works? Here it is. Of course, there is the highly polished art direction, carried by successful music and sound design. But we are also sold a particularly fluid and interesting gameplay, a high difficulty without becoming frustrating and pleasant game sensations. So much so that some have exploited the demo to the end to reach the holy do not hit. From what we have seen, only one negative opinion stands out, highlighting the lack of readability of certain actions and attacks in particular. Other than that, most actually praised the demo.

However, please note that this is the opinion of people who have contributed financially to the development of the game, so we are not immune to a perception bias. Fact is, the various streamed excerpts from said demo are still very engaging and seem to put Crowsworn on the same level of quality as Hollow Knight. It only remains to follow this case very closely to see if the little Mongoose Rodeo will manage to overtake her masters.

    Crowsworn: Between Hollow Knight and Bloodborne, the next nugget of indie games?

At the moment, a release date for Crowsworn has not been announced, but the game is planned for PC, Mac and Linux, as well as Nintendo, PlayStation and Xbox consoles (no further details).



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