Test du jeu Two Point Campus

Test du jeu Two Point Campus

What if we create the school of our dreams? Choose funny teachers instead of tyrants, take classes outdoors instead of inside four walls, study magic instead of geography… All this is possible in Two Point Campus, an online management game and the world of Two Point Hospital. Back to School is August 8 on Game Pass and all consoles, but is it a good idea to release a game in a college setting?

This test was performed on a PC.

It’s a pleasure to rediscover the world of Two Point! Let us insist on this point from the beginning, Two Point Campus is not “Two Point Hospital but school”. The engine is the same, the radio announcers are the same, the game takes place in the same universe… But everything is new, from the animations to the gags of these famous announcers (finally subtitled! I can’t wait for the dubbing, we’re almost there!) obviously going through the game. Everything is new, but this connected universe that takes shape between the Two Point games puts us in comfortable shoes. is the return ofa colorful and cheerful world, where all misfortunes are visual jokes, with spell lessons gone wrong and seeing students sporting pumpkin heads, for instance. The objects you place are pretexts for exaggerated interactions that make simply exploring your campus enjoyable. There is so much going on that you almost forget to build. The good news is that the gameplay has been tailored to your wishes, but we’ll come back to that. Now, what is the goal?

Rich content that knows how to renew itself

Twelve scenarios are proposedeach one taking you to a different universe with its own formations. There are 17 formations in total., and once unlocked, it is possible to use them on the following maps. Let’s not spoil the surprise with some examples from the beginning of the game: cooking classes, chivalry or robotics. One level even offers you to manage a very convincing replica of Hogwarts. You have an idea of ​​the possibilities, and the scenarios are renewed differentiating their gameplay, each one offering unique challenges. With sometimes a balance not fully developed but that will be corrected very quickly. Starting a campus from scratch may initially cause a sigh of laziness, but discovering the game’s evolutions and subtleties of each level renews interest in the game.

Add to that a full customizable sandbox mode is included, if restrictions really aren’t your thing.

Each stage features multiple objectives to complete to earn the three stars and unlock new items, offering different challenges, but the success system maintains the same structure. If your students are happy, they study better and get good grades; if their school results are good, you have substantial financial bonuses. Of course, you will have to maintain a good balance between your basic income, that is, the university fees or the rent paid by your students, and the salaries of your pedagogues or janitors. But above all, each month an important bonus is paid according to the xp earned by your students.

Two Point Campus: the new benchmark for building a school better than HogwartsTwo Point Campus: the new benchmark for building a school better than Hogwarts

It feels a bit like an RPG, students have a level in the training they have chosen and earn xp as soon as they attend a course or do their homework. But all the characters also have a Sims side. They have need bars that must be met to keep them happy for the 3 years of their course. This is crucial if you want them to pay your tuition fees. And if they do very poorly, their average will go down, and you may find yourself micromanaging trainees whom you will need to mentor.

Two Point Campus: the new benchmark for building a school better than Hogwarts
Two Point Campus: the new benchmark for building a school better than Hogwarts

The teachers and the rest of the staff are not far behind, and all these beautiful people are distinguished by particular traits., some humorous and some with real game elements. Someone who by nature has deplorable hygiene will be reluctant to wash and will complain because it is dirty… They too will have to train or be in a good mood to be more efficient. And since they’re your biggest spending item, you’ll need to be careful who you recruit!

The great idea of ​​the game in two phases

We said that a management game usually leaves little time, since you have to constantly solve problems and build quickly. Two Point Campus decides to solve this problem. The game takes place in two main phases, so the phase of the school year is all about keeping your campus running smoothly. From the first moment, a schedule is established that worries students and teachers through the automatic occupation of the available rooms. It is not possible to do the programming yourself, beyond the creation of special events such as student parties. But anyway, do we want to inflict this headache on ourselves? And when they don’t have class, your students will take care of themselves or do their homework, often asking for new materials to do it, like a well-equipped library for example.

Two Point Campus: the new benchmark for building a school better than HogwartsTwo Point Campus: the new benchmark for building a school better than Hogwarts

It is not just academic results that you will be monitoring: relationships between students, the creation of clubs, teacher training, attacks by rival gangs or natural disasters mark campus life, in addition to the incessant demands of students or inspectors . However, this phase is still less active than the long vacation phase., since everything is supposed to work. After the delight of discovering the animations of a new classroom, the tendency is to hit the time progress “fast forward” button, which would even benefit from being faster. Nothing prohibits undertaking large constructions during the school year, but it is always dangerous to touch everything while the students are in class, it is a blow to break the routine.

Two Point Campus: the new benchmark for building a school better than Hogwarts

The second phase, quite original in the world of management games, is the long phase of summer vacation, a kind of active rest that gives you time to plan for the coming year. You have to choose among the many courses that your campus can offer you or improve the ones you already offer, and build the necessary classrooms, taking into account the increasing number of students. More students means more facilities to accommodate them, so your campus will grow year after year. So the game gives you this infinitely expandable moment of respite before you hit the “start the school year” button. You don’t lose money apart from what you spend on construction, your students and teachers meet their needs automatically… In short, it is an enjoyable and stress-free planning time.. You can try a design, abandon it, improve it, change your mind about a formation… Nothing will crash during this time, so if you want to optimize the installation of the toilets in Annex B for long minutes, have fun! And it allows you to take full advantage of the game’s cosmetic customization tools.

The power of the build system

Two Point Campus: the new benchmark for building a school better than Hogwarts

The game offers you a lot of varied items to place. They add curb appeal to your campus, provide entertainment for your students, or simply help create a place that will please the eye. And the possibilities are vast. Because right now you have control of the entire proposed space, interior and exterior, with total freedom. You can choose to have one large building that accommodates all of your rooms, or several outbuildings, each with its own specialty. And some classrooms have to be built outdoors anyway. This results in a management game that doesn’t pay off in “puzzle game in disguise”, with pre-designed buildings that aren’t quite right for what you want to do, forcing you to rotate items in all directions to find the right one. combination. Certainly, space is not infinite, but As long as you have money to buy new land, you’ll have plenty of room to build whatever you have in mind..

The construction itself even has the luxury of being nice. Avoid redundancy if you plan to use the many tools at your disposal. Filters, favorites system, the possibility of duplicating rooms or saving plans from one stage to another… There is no frustration in dressing up as a play. On the other hand, we regret the difficulty of finding certain information in the management interfaces. We feel like making nice presentations, very “Powerpoint presentations”, but we lose clarity. For example, he couldn’t find a page that summarized all permitted and prohibited assignments for his staff, even though Two Point Hospital offered it. If you want to manage on a large scale who of the pedagogues is authorized to do tutorials, either the function no longer exists or your server has not found it. And it’s not for lack of looking… Well, it’s a bit of a negative final assessment so the game doesn’t rest on its laurels for the next few quarters, because the report is still great!

conclusion

Strengths

  • The long vacation phase, a brilliant system
  • Repetitive scenarios
  • The many and varied training courses
  • The cute, bright and fun universe.
  • The very complete construction tools.
  • Personalization and exterior use
  • Micromanagement, well balanced

Weak points

  • The phase of the school year, sometimes a bit long with nothing to do
  • The interfaces, it’s almost that, but they’re still not perfect.

Two Point Campus makes an almost perfect copy renewing the genre of management games. Its amazing two-stage gameplay allows you to combine the best of both worlds: a game where you can build stress-free and with ease, and a game where you can watch the result of your work with pleasure. If the phase of the school year is more idle than the summer holidays, it allows you to appreciate the excellent work on the setting, the animations and the customization of your campus. The game is fun and does not fall into the classic repetitiveness of the genre, thanks to its powerful construction tools and its scenarios that know how to renew themselves in terms of decoration and gameplay. An example to follow!

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