Elden Ring : Une mise à jour surprise ! Tout ce qu’il faut savoir

Elden Ring : Une mise à jour surprise ! Tout ce qu'il faut savoir

game news Elden Ring: A surprise update! All you need to know

Elden Ring has gotten a bit more low-key recently, though Hidetake Miyazaki will receive a trophy from his peers and players have created an entire site to critique PvP while warmly thanking the developers for their work. But this hiatus is over, here is update 1.06

From Software continues to refine Elden Ring

Like any self-respecting open world, Elden Ring is full of more or less important bugs, which are gradually corrected according to their importance, recurrence and impact, but others are regularly discovered and exploited by certain speedrunners. In general, the idea is to reduce the number of errors to make disappear those that can hinder progress or spoil the fun of the game, so some are doomed to stay forever, without being serious or recurring.

Elden Ring: A surprise update!  All you need to know

A few months after launch, the developers at From Software continue to polish their latest baby, and has just released update 1.06 on PC, PS4, PS5, Xbox One and Xbox Series. In addition to bug fixes, the full list of which is available on the game’s official website, the update brings a number of tweaks and one very nice little change. In fact, you can now invade a larger area and complete the quest for Varréthat allows to obtain the White Mask, no need to engage in an invasion multiplayer The update is normally already available to everyone, and the team urges players to install it.

Update 1.06

ADDITIONAL ELEMENTS

  • Added the function to send summon signals to summon groups in multiple areas, including remote areas.
  • Sending a cooperation signal to remote areas with this function will exclude “Mohgwyn’s Palace” summoning groups.
  • Added a feature to invade a larger area, including remote areas.

BALANCE

  • The following adjustments have been added to Gray Sword, Curved Gray Sword, and Great Hammers:
  • Reduced the time it takes to roll after an attack (not including jump attack, two-handed attack, and mounted attacks).
  • Increased heavy attack and charge attack movement speed (mounted attacks not included).
  • Increased guard pawn movement speed.
  • Increased the attack speed of great axes and reduced the time it takes to roll after an attack (jump attack, double stick attack and mounted attacks not included).
  • Increased swing distance when the player has a light rig load.
  • Increased the hitbox of Cipher Pata’s weapon ability “Unblockable Blade”.
  • Increased range of Ash of War ‘Glintstone Pebble’ and ‘Glintstone Dart’ projectiles, while reducing damage and stagger power.
  • Decreased the movement distance and invincibility frames of War Ash “Bloodhound Step” while adding the changes below:
  • Reduced performance with continued use.
  • Increased movement distance when wearing light gear.
  • Shortened the activation interval when successively using the “Fast Step” skill, increasing its ability to circle the enemy when locked, and added the following changes:
  • Reduced performance with continued use
  • Increased moving distance when equipment load is light.
  • Decreased the damage and bleeding stack of the “Pile of Corpses” weapon skill when hit by the Blood attack. When hit by the blade, the damage only decreases slightly.
  • Decreased the target tracking ability of the “Ruin Stars” magic.

ERROR CORRECTION

  • Fixed a bug where some “Lucerne” attacks would not break the enemy’s guard.
  • Fixed a bug where it was more difficult for a two-handed jump attack with “Blood Fang” to break the enemy’s position.
  • Fixed a bug that caused the effect of “Determination” and “Royal Knight’s Resolve” to disappear after using the “Parry” skill with a dagger.
  • Fixed a bug when wielding an ax and greataxe with two hands, where additional effects from spells, weapon skills, and items would not apply correctly.
  • Fixed a bug when wielding a two-handed halberd that made it difficult to resist the enemy attack after using counter protection.
  • Fixed a bug where the physical attack affinity of some weapons was different from the affinity listed in the tooltip.
  • Fixed a bug where the player was easier to see by the enemy while wearing the “Robe of Death”, even when crouched.
  • Fixed a bug where the charge attack with the flail would damage the allied character when wearing the “Robe of Death”. Fixed a bug that caused HP to regenerate when wearing a certain type of armor.
  • Fixed a bug where the effect added to the weapon when using “Mists of Sleep” would be lost when the player received an attack.
  • Fixed a bug where the playable character’s movement would become unstable when hitting certain enemies with the “Phantom Flame Ignition” skill.
  • Fixed a bug that prevented the player from using the follow-up attack of the “Queen’s Black Flame” skill when performing it with insufficient PF.
  • Fixed a bug with the weapon skill “Zamor’s Ice Storm” that made it easier for the player to resist the enemy attack when using the skill with insufficient FP.
  • Fixed a bug where the effect of spells and items added to right-handed weaponry would occur when using certain left-handed weapon skills.
  • Fixed a bug where the FP consumption description of some weapon skills was different from their actual FP cost.
  • Fixed a bug that caused the “Rock Blaster” to not consume FP when used with a staff in the left hand and without a weapon in the right hand.
  • Fixed a bug that caused the charged version of “Ritual of the Black Flame” to consume the same amount of stamina as the normal version.
  • Fixed a bug where the player would receive less HP recovery from enchantments and items other than “Vial of Crimson Tears” when activating the effect of “Great Rune of Malenia”.
  • Fixed a bug where Opaline Crystal Tear would not strengthen the negation of physical damage.
  • Fixed a bug that prevented the player from jumping in the air when riding in specific conditions.
  • Fixed a bug that allowed the jump attack with colossal weapons when mounted to hit twice in a row.
  • Fixed a bug due to which some signs appeared more than once in the summon pool.
  • Fixed a bug that caused the attack effect of certain weapon skills to persist under specific circumstances.
  • Fixed a bug that would sometimes cause a significant performance issue in “Ordina, Liturgical City” under certain circumstances.
  • Fixed a bug that prevented the player from picking up dropped runes on death under certain circumstances.
  • Fixed a bug that allowed users to reach certain inaccessible areas during multiplayer.
  • Fixed a bug where the multiplayer area had different boundaries than intended.
  • Fixed a bug where some enemies had incorrect visuals and behaviors.
  • Fixed a bug that caused the wrong sounds to play under certain circumstances.
  • Fixed a bug that caused the player to be unable to move in certain areas, resulting in death.
  • Fixed a bug where some map locations had incorrect images and hitboxes.
  • Fixed a bug on some maps that allowed users to get to unexpected places using certain procedures.
  • Fixed a bug on the PC version that caused clicks when equipping holy staves or sigils and switching windows to active.

OTHER

  • In the 1.04 update file, we fixed a bug that allowed players to pass unauthorized items that cannot be obtained in-game to other players. After the distribution of this update file, the possession and use of these unauthorized items will be subject to a warning or penalty after a certain period of time.

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