Spider-Man sur PC : l’ex-exclusivité PS4 et PS5 se paye un portage ultra-complet, mais exigeant

Spider-Man sur PC : l'ex-exclusivité PS4 et PS5 se paye un portage ultra-complet, mais exigeant

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One of the most popular PS4 and PS5 exclusives in recent years, the game marvel spider man from Insomniac Games and Sony arrives this August 12, 2022 on PC. The portage is clean, but it requires a powerful machine to show its best light.

Obviously, Sony Interactive Entertainment is fully satisfied with its new PC gaming exploration strategy. Since the release of horizon zero dawn on Windows in the summer of 2020, the pace of game ports first party it’s just accelerating little by little. And while the number of new PC releases in the Japanese “dildo” ductwork has never been higher, the arrival of Spiderman on Steam and the Epic Games Store is a notable highlight in the development of this strategy.

Originally released for PS4 in 2018, then remastered for PlayStation 5 in 2020, theopen world Insomniac Games’ superhero enjoys a special status in Sony’s catalog, as it is his game first party having achieved the greatest commercial success in recent years, with more than 20 million units sold on PS4 alone. Today marks the fourth PlayStation Studios-branded game to launch for PC, also after past days Y God of War. It is also the first whose conversion is signed by Nixxes, a Dutch studio specializing in ports, which Sony acquired precisely for this purpose in July 2021. Seeing such a name attached to the project therefore only aroused our curiosity about see what the game might look like on personal computers.

Graphics Settings: Enough to go beyond the PS5 version, especially for the ray tracing

As its official and full title (Marvel’s Spider-Man Remastered), this new PC version is of course based on the PS5 iteration of the game and therefore benefits from all its improvements and modifications. Said iteration of PS5, although it was part of the console’s launch games, remains today among the titles that make the most admirable use of the capabilities of the machine, with a use of the ray tracing quite ambitious (it’s all about opaque and transparent reflections), and a multitude of display modes available (with or without ray tracingwith frames per second target at 30, 40 or 60 fps, with or without VRR…) allowing everyone to play in the conditions they want, making the most of their equipment.

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© Sony Interactive Entertainment

Marvel's Spider-Man Remastered on PC

Viewing distance is one of the things the PC version lets you play on: watch the roofs of buildings evolve in the distance.

© Sony Interactive Entertainment

Good news, this malleability is found in the PC version. The title offers a good number of adjustable graphic parameters, in particular in relation to these famous reflections in ray tracing. It’s possible to opt for a very simplified version of reflections, which can help graphics cards with more modest hardware acceleration capabilities still handle the thing. Conversely, you can also choose to push all settings to the max for even significantly more realistic reflections than on PS5, with improvements to their definition, geometric complexity, and viewing distance.

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Marvel's Spider-Man Remastered on PC

© Sony Interactive Entertainment

Marvel's Spider-Man Remastered on PC

© Sony Interactive Entertainment

Be careful though, you’ll need to be very careful about the repercussions of such a choice on your frame rate. It’s because this fictional Manhattan is littered with windows, car bodies, and many other reflective surfaces, which can quickly overwhelm the graphics processor. But that’s not all: the ray tracing it also weighs heavily on the central processor, since it is the central processor that must calculate the geometry of the reflected scene before the GPU can determine the path of light rays there. For him ray tracing to the maximum, therefore, it is necessary to use an extremely fast CPU. The official recommended specifications indicate an AMD Ryzen 9 5900X or an Inter Core i7 12700K as a minimum. Our own tests with a Ryzen 7 5800X confirm that the latter is too tight to guarantee a frames per second sign.

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Performance: watch out for “small” settings

In general, it must be said that the game is very demanding on the hardware, both at the CPU and GPU level. even without ray tracing, moving at full speed through the city, tests the first, the one who must manage the very dense population of the boulevards, and be busy telling the GPU which of the innumerable triangles that constitute the entire city to draw. If you’re using an entry-level, mid-range, or slightly older CPU, and you don’t want to regularly experience the micro-lockups of a processor that has reached saturation, it’s absolutely necessary not to leave the frames per second unlocked and set it to a very reasonable value, even if it is below 60fps.





On the GPU side, our tests with four different cards (associated with an Intel Core i9 12900K and 32 GB of DDR5) were rich in lessons. First, we noted how even monsters like AMD’s Radeon RX 6900 XT or Nvidia’s RTX 3080 can struggle if we try to run the game in native 4K, at higher graphics settings than the PS5 and at 60fps. Fortunately, the title offers plenty of smart scaling techniques, including DLSS and FSR 2.0, to remedy this (see below).

Speaking of less elite models, the RTX 3060 Ti also confirms the gluttony of the game: although it is usually more than capable, in multiplatform games, of offering performance at least equivalent to that of the PS5, here it does not succeed, simply not for reach 60 fps constant with the ray tracingeven at 1080p. Without ray tracing, it does, but with surprisingly little wiggle room. These difficulties are equally illustrated by the Radeon RX 5700, which even without ray tracing – which it is unable to do anyway – regularly drops below 60fps.

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Comfort options do you want some here?

We allow ourselves to assume that these somewhat disappointing performances are a consequence of the PS5-specific optimization of the original code. After all, we know that the Insomniac Games team is among the brightest in the world when it comes to console development; and transposing such a base to the open world of the PC must not have been easy. Either way, it’s absolutely impossible to accuse Nixxes of messing up the job, as evidenced by the sheer number of comfort options on offer.

We thus find in the options menu a wealth of advanced anti-aliasing and scaling processing, including Nvidia’s DLAA and DLSS (only for owners of an RTX graphics card), AMD’s FSR 2.0 (for everyone), and even the solution of time injection. designed in-house by Insomniac Games, already used by the console versions of the title, and quite convincingly effective.

Marvel's Spider-Man Remastered on PC

2160p (4K) image with DLSS performance (reconstructed from internal 1080p rendering)

© Sony Interactive Entertainment

Marvel's Spider-Man Remastered on PC

© Sony Interactive Entertainment

In terms of controls, the title is obviously fully keyboard/mouse playable, and natively recognizes both Xbox controllers and PlayStation controllers, and even supports haptic feedback and DualSense adaptive triggers, just like on PS5. The screen seamlessly adapts to every conceivable possible screen format, be it 4:3, 16:10, 21:9 (ultrawide), 48:9 (triple screens) or any other arbitrary ratio. Load times are also impressive. They’re certainly not as instant as on PS5, but devilishly fast nonetheless… and this even when the game is installed on a mechanical hard drive: fast travel is always done in less than 10 seconds.

Finally, the icing on the cake is that the game offers full and official Steam Deck compatibility. On Valve’s handheld PC/console hybrid, it performs surprisingly well, though it’s far from perfect at 30fps, on the medium graphics preset, and with FSR 2.0 in quality mode.

Marvel's Spider-Man Remastered on Steam Deck

The game on Steam Deck at medium graphic settings, 1280×800 px with FSR 2.0 in quality mode

© Sony Interactive Entertainment

To discover our complete technical analysis of Spiderman on PC, we give you an appointment with our colleagues from gamekult. Here we detail the effect of all of the game’s graphics settings, and go much deeper into its performance profile at different settings, to help you figure out what to expect on your personal machine.

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