Notre interview pour tout savoir sur The DioField Chronicle, le Fire Emblem de Square Enix

Notre interview pour tout savoir sur The DioField Chronicle, le Fire Emblem de Square Enix

game news Our interview to know everything about The DioField Chronicle, Square Enix’s Fire Emblem

On the occasion of the release of The DioField Chronicle demo, we were able to ask its developers a few questions. Story, gameplay and art direction, we review everything you need to know about Square Enix’s new strategy game franchise

Summary

  • Script
  • Game modes and lifespan
  • how to play
  • Artistic direction
  • new license

Script

What can you tell us about the story and universe of The DioField Chronicle? Why is there such a big conflict between the Alliance and the Empire and what role does the Kingdom play in all of this?

Shigeyuki Hirata, Producer:

To give you the context of the story, specifically we have the Schoevian Empire residing on the continent that experienced the equivalent of an industrial revolution, allowing their scientists to develop modern magic, a new technology for warfare. Thus, the Empire intends to use this military force to extend its influence and gain control of the continent. In reaction to this, all other neighboring countries do not want to be invaded and are wondering how to react to this threat. It is then that they decide to form the Rowetale Alliance and that is how the war between these two nations has been going on for years.

When the game begins, the conflict is at a standstill, neither of the two belligerents has managed to gain a decisive advantage over the other. So, in order to reverse the situation, both sides must acquire more of the resources needed for the use of modern magic: the jade stone. However, on the island of DioField, where the Kingdom of Alletain is located, there are many deposits of this mineral. So the two warring nations look to the island to retrieve these resources, and that’s where the Kingdom gets drawn into the conflict.

Our interview to know everything about The DioField Chronicle, Square Enix's Fire Emblem

Can you explain to us who the Blue Foxes are and what role they play in this war?

Shigeyuki Hirata, Producer:

As for the four main characters that make up the Blue Foxes mercenary group, first we have Andrias Rhondarson who is simply the main character as he is the one the player controls. Among the four leaders of the Blue Foxes, he is the one who acts as the strategist because he chooses the tactics for each battle. Then we have his childhood friend, Fredrett Lester, who is a hot-blooded, passionate man who fights on horseback, but who is also old-fashioned and very conservative in his views of him.

The third character is Iscarion Colchester, he fights with a bow and counteracts the serious tone of the other members of the team because he creates good humor and is very intelligent, kind and benevolent. And finally, we have Waltaquin Redditch who is a very sweet looking and elegant magician who hides the rough and tomboyish side of her. And since she is an aristocrat, she is also very smart. Beyond these four leaders, there are also many soldiers who carry out their orders, troops who just accompany them, and other main characters who play important roles in the story.

Our interview to know everything about The DioField Chronicle, Square Enix's Fire Emblem

Game modes and lifespan

Does the game have multiple game modes or is there only one main story?

Shigeyuki Hirata, Producer:

First of all, it’s a story based game, so yes, the main mode is the story mode.


So what is the shelf life of the game?

Kumagai, Art Director:

I would say it takes about forty hours in total to get to the end of the story as you have the main story but along with it you also have side quests and character quests.

Our interview to know everything about The DioField Chronicle, Square Enix's Fire EmblemOur interview to know everything about The DioField Chronicle, Square Enix's Fire Emblem

how to play

Since The DioField Chronicle is a strategy game, can you explain what the RTTB (Real Time Tactical Battle) system is so that players understand everything that is possible?

Shigeyuki Hirata, Producer:

I’ll start by explaining the basics and then pass it on to my colleagues who are much more familiar with the combat system. In terms of overall feel, it’s close to a real-time strategy game but also different in certain ways. Basically, the game is played in real time, but it combines the idea of ​​a real-time strategy game and takes elements of traditional turn-based tactical RPGs, which is felt in the gameplay. Therefore, we find strategy, but also issues of leveling up and character characteristics, which gives an RPG side to the whole.

Kumagai, Art Director:

In its structure, the title is a strategic role-playing game where everything happens in real time. For example, making decisions about what action to take next happens in real time, as opposed to turns where you have more time to think. Despite everything, it is always a matter of studying the situation well to use the best tactics at the right time on the right enemy in order to progress correctly.


Can you explain what Magilumic orbs are and what they are used for in combat?

Fukui, game director:

In terms of gameplay, they serve as an asset that one can use when needed. Thus, as the player accumulates energy over the course of the fight, the latter fills up a gauge that allows him to use these orbs that have various effects, be it a powerful attack on enemies or the strengthening of his units. Cella offers an additional tool to build a good strategy to gain the advantage. However, if you are in a difficult position and surrounded by the enemy, you can use it to turn the tide with the powerful effects of these orbs. As far as how these orbs fit into the game’s universe, they are sort of magical weapons of mass destruction.


How many units does the player control simultaneously on the battlefield?

Kumagai, Art Director:

Basically your units consist of a single soldier and you can have a maximum of four units on the field at the same time. But aside from that, you can also use the trade feature to deploy and remove units from your army on the battlefield. So, in total, you can control more soldiers during a mission, but in the field, there are only four at the same time.

Our interview to know everything about The DioField Chronicle, Square Enix's Fire EmblemOur interview to know everything about The DioField Chronicle, Square Enix's Fire Emblem

Artistic direction

What were your inspirations to create such a unique aesthetic between the Middle Ages and the European industrial age?

Kumagai, Art Director:

The idea of ​​creating the universe of The DioField Chronicle was first to make a medieval fantasy world that is felt through the designs, technologies and ideas that are reminiscent of the European Middle Ages. However, this world has also just gone through the equivalent of an industrial revolution, with new technologies invented as magical changes from something tied to ancient sources to something more scientific with a more modern approach to this discipline. All this miscegenation is felt both through more traditional elements of fantasy such as the clothing of the inhabitants, but also, due to this modernization that is taking place at the same time, there are clothing designs that would not exist in the Middle Ages. and that correspond more to modern times.

You can also see the background of some characters, their countries of origin and the organizations they belong to through the design of their outfits. For example, if you have a character that hails from the old school and a more traditional army, they will look more like a knight from the Middle Ages in massive plate armor, rather than someone more modern hailing from a more recent organization. . and of which certain technological aspects stand out in its design. The incorporation of this type of elements in the design of the characters thus reflects the technology and progress of the world in which they evolve.

Our interview to know everything about The DioField Chronicle, Square Enix's Fire Emblem

During one of the demo missions, we face skeletons in a city reminiscent of 19th-century Paris, with buildings reminiscent of Haussmannian architecture, for example. Did the main European capitals of this period, such as London or Paris, serve as particular inspiration for you?

Kumagai, Art Director:

Yes, there is a lot of inspiration in the design and architecture of certain cities. For example, the city of this mission is a port city on the coast, which implies that it was influenced by the culture of the mainland, so yes, there are elements of Paris in this place. But obviously, during your adventure, you will discover different cities with different inspirations, such as a city with imposing gothic architecture that has been influenced by different places in the world.


Why did you choose to make textures that offer a representation reminiscent of dioramas?

Kumagai, Art Director:

We thought it would be a lot of fun to try making your dioramas. But more specifically, it all started with the idea of ​​making a fantasy world that players know well from Square Enix and we wondered how it could look like in a diorama style. As we brainstormed, we thought this would be a really interesting aesthetic. So we worked to get a good level of detail as the game is released on different platforms and we wanted to make sure the graphics made the game easy to play by allowing you to see everything that is happening on the screen in all media.

What we paid special attention to when making these dioramas was to think about the world they represent. For example, what kind of land is there in this area, what was the natural state of this place to begin with, where would the plants be in this kind of world and what people live there, what is their culture, how did they build their buildings… We try to reflect all these details in the dioramas.

Our interview to know everything about The DioField Chronicle, Square Enix's Fire EmblemOur interview to know everything about The DioField Chronicle, Square Enix's Fire Emblem

new license

How did you get the idea to make The DioField Chronicle and why did you decide to create a new license when Square Enix already has a huge catalog of tactical games?

Shigeyuki Hirata, Producer:

It’s obviously a tough question, but the main reason why we decided to make a new IP (Intellectual Property) instead of taking control of an already existing license is, first of all, because the combat system is completely new and not based on no system. created before. Next, we wanted to create the game universe from scratch, with a new world, setting, and story that were unrelated to anything that had come before. It is for all these reasons that we decided to make a new game.

About the triangle strategy

#Notre #interview #pour #tout #savoir #sur #DioField #Chronicle #Fire #Emblem #Square #Enix

Leave a Reply

Your email address will not be published.