Test Bright Memory Infinite : c’est bien la claque next gen qu’on nous a promise, mais…

Test Bright Memory Infinite : c

First of all, let’s start by putting a little order in the different versions of the “saga”. Bright Memory Infinite is not Bright Memory, which, on the other hand, is also known as Bright Memory: Episode 1. Some gamers refer to this first draft as a demo of Bright Memory Infinite, while others consider it to be two games in a row. The truth is, it’s a bit of a mix of all that, and it’s not for nothing that Bright Memory Infinite isn’t called Bright Memory: Episode 2 after all. Both titles use the same main characters, more or less the same enemies, and two combat systems. very similar, but the levels and setting are totally different. This is good news for everyone, as those who already have Bright Memory won’t suffer from any repetition, while others will be able to start their journey with this “part two” (which isn’t really one, so) without feeling like you. . get back in the car. For all intents and purposes, let’s remind them that Bright Memory takes thirty to forty-five minutes to complete (yes, you read that right), and they’re not missing much anyway. Bright Memory Infinite’s setting is even more self-contained as it fits on a postage stamp and the developer never digs into the universe. You play as Shelia Tan, a member of the SRO (which you only learn through a loading screen that it is a “Supernatural Science Research Organization”). A mysterious storm has erupted near your city, you go to the scene and then discover that a gigantic black hole has appeared and soldiers belonging to a competing organization (which we will never know anything about) are already there. A companion, a superior, and an antagonist more or less make an appearance in the cutscenes, but all of this doesn’t provide any concrete information. In short, the setting is a vague pretext for the chestnut, and nothing more.

infinite bright memory


infinite bright memoryThis levity of the script could be a big flaw elsewhere, but it works quite well here. The game prioritizes action and clearly lays claim to fast FPS lineage. The gameplay is especially reminiscent of the recent Shadow Warrior, as our heroine wields weapons other than the katana. Called a lumi-blade, the latter allows him to parry attacks, slash enemies on contact, and project sharp lights. Her exo-arm is used to balance electromagnetic pulses and draw enemies towards him. And the four available weapons focus on the essentials (pistol, machine gun, shotgun, sniper rifle) while offering various types of special ammunition. Add to that a little technique improvement system and you have a very enjoyable and edgy game. Quickly dodging (this is essential against bosses), launching enemies into the air, levitating by kicking them with katana swings, running along certain walls, or propelling yourself towards some predefined anchor points with a hook are all possible moves. The game masters its theme perfectly, and it’s only when you stray away from this core gameplay that things get rough. Thankfully, this is limited to two specific sequences: a level dedicated to basic infiltration, and a short in-car sequence with questionable handling. On the other hand, don’t count on us to fault the game for its linearity, which is nonetheless very real. Undoubtedly, more open levels would have hurt the pace, which here is frenetic and without downtime. Not to mention, we can never say it enough, one developer is in charge! Zeng Xiancheng was assisted by musicians and actors for the sound aspect, but everything related to design and programming is his work alone.

infinite bright memory


infinite bright memoryTherefore, one wonders how the bugger managed to launch such advanced graphics. The answer is: use assets from Unreal Market. But this does not detract from the final quality of the product. The next-gen effect is definitely there, supported by realistic photogrammetric textures, vegetation that never stops swaying under gusts of wind, and ray-traced reflections that are far from anecdotal since most of the settings feature bodies of water. . The soldiers’ armor shimmers like a whistle, drops of water stick to the screen, the sky is both charged and bright, and many special effects (warps, slow motion, particles, etc.) reinforce all this. In short, we take full eyes. And while the techno-futuristic art direction can be quite generic at times, it still avoids really falling into this trap, thanks to the Chinese influence found in the sets (inspired by the provinces of Guizhou and Guangxi) and the design of certain enemies (former soldiers, living statues, masked creatures…). The icing on the cake, the developer had fun creating a sexy heroine, who can be outfitted in light outfits in the options menu and is sometimes revealed to us through “well-chosen” camera angles. At a time when political correctness has pervaded most video game productions, this little uninhibited side is quite refreshing. As an indie game that offers solid gameplay and AAA-worthy graphics, would Bright Memory Infinite come as a good surprise? Unfortunately, no, because it bears his name quite poorly. In infinity mode, you should be satisfied with a shelf life of about two hours! This is obviously very little, even at the official price of €20…

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