Les open world, c’est bien, mais un jeu vidéo d’une heure ou deux, c’est mieux

Les open world, c'est bien, mais un jeu vidéo d'une heure ou deux, c'est mieux

game news Open worlds are good, but an hour or two of gaming is better

I prefer short, concise games that I can finish in an afternoon to large open worlds.

A story of perspective

This article is an opinion piece, it is by nature subjective. The author’s opinion is personal and not representative of that of the rest of the JV staff.

When we enter working life and accept a full-time job by choice or out of spite, our hobbies must be carefully selected to best fit the short slots of evening or weekend time. . And if I come home after a long day at work and waste what little time I have left starting movies without being able to finish them or searching in vain for my next game, I consider the night wasted. I like to earn money better. And in this sense, short games, those that I can finish in one or two afternoons, seem like ideal alternatives during the week. Obviously, it is also a matter of taste and very personal issues. The fast-paced life of a J-RPG has always discouraged me: considering the possibility that it will be impossible for me to complete the game due to lack of time or lack of desire to continue discourages me in advance. Spending entire weeks on the same game interests me very little.

One hour free nugget to discover

Open worlds are good, but an hour or two of gaming is better

If On A Winter’s Night, Four Travelers is a point n’click released last year that follows the journey of four characters as they evolve in the late 1920s. From his luxurious hotel room, Carlo eagerly awaits the arrival of his secret lover Patrick. Lady Winterbourne, newly widowed, receives letters from her at her mansion from new claimants to her fortune. Dr. Jordan Samuels, constantly belittled by his colleagues, takes refuge in the occult. Finally, Laylah, tired of her routine, goes against the orders of her bosses.

Download If On A Winter’s Night, Four Travelers for free on itch.io


The correct linear game

After completing Journey in a short afternoon, I felt like I had not only done something with my evening, but also added a new title to my library of knowledge, and most of all, discovered some fabulous work. The game is barely two hours long, but its poetry is exceptionally rich and gave me an out of this world multiplayer experience. On another record, I loved completing A Short Hike for a short morning. Calmly climbing a cute bird on top of a cliff while I savored my snacks left me with a more enduring memory than my long horseback rides in Assassin’s Creed Odyssey wandering aimlessly.. Too many indicators, interface elements and information that confuses me instead of motivating me; an opinion also shared by Aubin in a post he had dubbed “Zelda BOTW ruined every other open world for me”: “The NPCs are constantly commandeering us and, like many Ubisoft productions in the open world, the biggest fear of the title is that the player will get bored there. So he keeps adding goals and asking him“Completing a long mission knowing that a dozen other unrelated tasks are waiting behind me is not for me. I prefer to know where I am going directly.

Open worlds are good, but an hour or two of gaming is betterOpen worlds are good, but an hour or two of gaming is better

Come to think of it, most of my favorite games are less than ten hours long: Mutation, Remains of Edith Finch, Firewatch, Sayonara Wild Hearts. Most often these are narrative games. There is a very present difference between concise narrative games that know how to avoid unnecessary length and narrative games that are too rushed. There are many games too in short: those who have not known how to exploit all their narrative potential or who have not managed to treat all their plots correctly. I like experiences that go straight to the point to get their message across. In three and a half hours, Alba: A Wildlife Adventure delivered a beautiful story about ecology by offering a most relaxing adventure. in two and a half hours What’s left of Edith Finch He offered such a masterful staging that it will go down in the annals. These games are relatively linear. In fact, he could almost have called this post: “I prefer linear games to big open world games.“, the correlation was made so quickly. If the narrative thread is well put together, I have no problem following it conscientiously.

To complete this short post, here is a non-exhaustive list of some short (-10h) games that I loved:

  • Mutazione, a “mutant novel” with superb dialogues in which we follow the young Kai, who approaches the bed of Nonno, his sick grandfather on a very unusual island.
  • What Remains of Edith Finch, a little gem of staging that tells the adventures of a cursed family in the state of Washington.
  • Journey, poetic experience of a very ethereal initiatory journey.
  • Sayonara Wild Hearts, a kind of absolutely enjoyable interactive pop album.
  • Solar Ash, a game that oscillates between platforms and exploration and that immerses us in a particular universe in the skin of Rei, a “Void Runner” with a quite incredible design
  • The Artful Escape, a short musical walk that goes through the search for the identity of a certain Francis Vendetti.
  • Her Story, a cult FMV game where you have to navigate through a search engine linked to a criminal file.
  • Mirror’s Edge, parkour monument where you embody charismatic faith.
  • The Vanishing of Ethan Carter, adventure game in which you play a detective with strange powers who has gone in search of a missing child.
  • Everybody’s Gone to the Rapture – a walking simulator in which you try to understand what happened to the inhabitants of a deserted town.

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