New project from the parents of Olli Olli World, RollerDrome sits at the crossroads of Jet Set Radio, Max Payne and Sable.
You are Kara Hassan, the new darling of a sport that has become a true institution: the Rollerdrome, a competition in which stunts are as important as accurate pistol shots to the competitors’ heads. We are in 2030 and society, driven by an entity with disturbing intentions, is galvanized by the morbidity of shows. This interesting backdrop will remain cleverly understated, it’s the sport that counts here. And every time you climb the championship ladder looking at the final, it’s always the same refrain: at every start, your skates screech on the ground as you pick up momentum; then it’s the beginning of a lethal performance to the rhythm of a frankly vibrant eighties synthwave atmosphere. The aesthetic is just as crazy with its Mœbius-like decorations, recently popularized by the game Sable. Animations are sometimes stiff, taking a bit of charm out of Kara’s figures. But the overall energy is still vibrant.
Max Payne and Tony Hawk
The fishing of Jet Set Radio, the technique of Tony Hawk’s Pro Skater, the slow-motions of Max Payne and the aesthetics of Sable: the mixture that is offered in Rollerdrome is explosive, it can even cause some restlessness before immersing ourselves in the experience. However, each ingredient listed is vital and makes for a formula that works brilliantly for a balanced game. : If death is the figurehead of the Rollerdrome games, the tricks are no less essential and the grinds follow one another making the ride very pleasant. Its handling is very fast and pleasant, each movement benefits from its dedicated tutorial. Finally, well-placed backswings allow for equally delicious flights.
The success of cheats is mainly used to snatch new ammo from your range of weapons which expands with levels, enough to offer a good sense of progression.. Duet of pistol, shotgun, grenade launcher, laser… their needs as their purpose are different and the set has an exemplary complementarity against quite varied enemy archetypes. Your deadly dance is aided by repetitions that you’ll multiply rapidly, and during which you can perfect penetrating blows. Their succession provides great satisfaction and the competition gradually turns into an elegant game of dodge where life points are harvested from the remains of your opponents. Think of the experience more like a race to score and complete challenges rather than a contest of pretty tricks and you’ll have a blast.
Skating rink champion
As you progress through the great Rollerdrome competition, It is an increasingly difficult path that is taking shape and that outlines a frankly balanced difficulty. Not only will it be about taking down all your opponents, it will also be necessary to complete a certain number of challenges for a new stage to open its doors to you. So depending on your ease with the genre, the shelf life can easily vary between six and ten hours. Especially since once the main campaign is completed, a particularly robust mode is still available for the most daring. Y until the great victory that would make you inherit the title of the bravest champion of the Rollerdrome league, the experience catches you in its wonderful flow. However, there are decorations that fail to sufficiently disorient the retina. The landscapes remain similar throughout the stages, although we expect to be surprised, the bosses may also lack diversity and the matches in general still retain the same flavor, equally very enjoyable.
- excellent feelings
- Well balanced gameplay between tricks and shots.
- a nice grip
- A good feeling of progress.
- An excellent soundtrack
- The very fashionable Mœbius AD style
- Somewhat stiff animations
- Small diversified decorations
Rollerdrome is, without a doubt, one of the must-play indie games of the summer for its great feel, satisfying hits, and vibrant ’80s soundtrack. And if the beauty of the tricks is secondary, their usefulness during a fast-paced performance constitutes a smart balance and very well balanced in terms of gameplay.
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