news hardware Xbox decides on Play to Earn (P2E) and Metaverse issues
Since the appearance of concepts such as the metaverse or Play to Earn, several companies from multiple sectors have already made arrangements for web3. In the gaming industry, the subject is particularly thorny… After Steam, Epic Games or even Ubisoft, it is up to the console giant Xbox to express an opinion on these developments.
Definitely, the 3D virtual world project loved by the eyes of Mark Zuckerberg is the subject of debate by the majority. After the Ethereum kingpin and the Twitter sphere among others, the topic of the metaverse also interests Xbox.
Phil Spencer, head of Xbox Game Studios, recently communicated his take on things about the famous metaverse. According to him, even if the concept remains misunderstood by some gamers, the metaverse has been around for a long time, particularly in the form of a massively multiplayer license like World Of Warcraft.
“My take on the Metaverse is that gamers have been in it for 30 years. When you play games like World of Warcraft, Roblox… they’re all in one shared world,” says Phil Spencer.
Since the metaverse is primarily defined as a 3D social virtual space, World of Warcraft has effectively checked several boxes in the metaverse since 2004. Through the possibilities of social interactions and its unique economy, Wow has been able to found a real community for the which the 3D virtual world has become almost palpable. Because of this, Phil Spencer considers World Of Warcraft a pioneer of the metaverse and possibly even the first Play to Earn game.
Xbox boss is cautious about playing to win (P2E)
By taking advantage of the blockchain (technology behind cryptocurrencies) to experiment with new gaming experiences, play-to-earn is a new form of gaming that tends to consolidate itself in the video game sector in the long term. . Specifically, these cryptocurrency and NFT powered games allow players to earn real profits in exchange for their time and performance in the game.
In games, these blockchain innovations don’t just have fans, as the recent stance taken by the Xbox kingpin demonstrates. While Phil Spencer is excited about the idea of the metaverse, he’s less so for Play to Earn.
“Playing to win, in particular, is something I’m cautious about. It creates a workforce among players, which some players monetize.” says Phil Spencer of Bloomberg.
A position that echoes his first cautious intervention on NFTs in video games:
“What I would say today about NFTs, in general, is that I think there’s a lot of speculation and experimentation going on, and some of the creations I see today seem more focused on exploitation than entertainment.”
For him, video games should continue to be a leisure space and not a way of working at home by exploiting some license, a legitimate position, however, if we take a closer look, part of the video game industry has already been the subject of a kind of concept. for several years, long before the arrival of the stage play to gain concept.
For example, games like World of Warcraft, Counter Strike and many others have generated an economy parallel to that of the game. Whether selling virtual currency or skins, various companies have created a tangible financial model by exploiting these licenses.
For this reason, one can legitimately wonder if the addition of blockchain technology in certain games could provide a more secure framework for parallel economies. If the received rewards belong to you and can be exchanged for cash, in particular thanks to NFT technology, as a digital owner, you can store these “consumables” outside the game and resell them as you wish. Epic Games or even Ubisoft already seem to leave room for this game model in the future.
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