The Last of Us Part I on PS5: the superfluous but irresistible rejuvenation of a must-have game

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Full technical review of Naughty Dog’s now legendary post-apocalyptic adventure game (Unexplored), the last of us part i on PS5 it is an extremely conservative remake, but at the same time deceptively precise and subtle.

the last of us part i

Introductory price €79.99


the last of us part i

  • discount marketdiscount market

    67.98

  • AmazonAmazon

    69.99

  • fnac.comfnac.com

    69.99

  • RakutenRakuten

    69.99

  • discountdiscount

    74.98

  • baker.combaker.com

    79.99

  • amazon marketplaceamazon marketplace

    82.99

  • darts marketdarts market

    86.79

How the pricing table works

The hour of rebirth has already sounded for The last of us, the legendary post-apocalyptic adventure game from the American studio Naughty Dog. Nine years after its first incarnation in 2013 on PlayStation 3, the journey across an America ravaged by a cordyceps epidemic of rough and tumble 40-year-old Joel and resourceful teen Ellie can now be experienced in a version completely updated to technical standards. of the PS5. . This edition called the last of us part i is available from September 2, 2022 and will also be available on PC at a later date.

The Last of Us Part I on PS5

© Sony Interactive Entertainment

From the perspective of Sony Interactive Entertainment, the rationale for this Redo is crystalline. It now forms a coherent and visually homogeneous diptych with the Part II released in 2020 on PS4, ready to welcome the new wave of players that will inevitably be generated by the broadcast of the HBO series in 2023. From the point of view of the public, however, the thing may seem much less obvious. . Was it really necessary to undertake a complete revision of a title that, despite having its origins on an old two-generation console, is still technically acceptable today?

the last of us part 2

Introductory price €69.99

  • AmazonAmazon

    19.99

  • Second hand market of Fnac.comSecond hand market of Fnac.com

    21.99

  • Used Cdiscount MarketUsed Cdiscount Market

    22.95

  • amazon marketplaceamazon marketplace

    24.99

  • RakutenRakuten

    26.82

  • used amazon marketplaceused amazon marketplace

    29.53

  • darts marketdarts market

    34.99

  • discountdiscount

    38.35

  • CrossingCrossing

    39.95

  • fnac.comfnac.com

    39.99

  • CultureCulture

    44.98

  • UbaldiUbaldi

    73.00

  • baker.combaker.com

    39.99

How the pricing table works

The question is all the more relevant as the original is still very easily accessible today thanks to its remaster PS4 from 2014, perfectly playable on PS5 thanks to backward compatibility (it is even included in the Premium formula of the new PlayStation Plus). The reflection is further complicated by the €80 price positioning of the 2022 edition of the title, the same price as a modern AAA original. Only here it is: whatever level of mistrust one embarks on this remake with, it’s very hard not to get sucked in right away, and embark body and soul once again on the adventure.

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in a new light

However, for anyone who knows the original, the last of us part i nothing of a rediscovery. Because if the game deserves the title of Redo to the extent that all of its environments and most of its systems have been rebuilt from top to bottom, it is nothing more than an extremely faithful, if not conservative, rereading of its model. Its structure is identical to the card, its dialogues have not been re-recorded, its playability and its level design know only changes in the margin – and thus remain those of a “cover shooter“Very effective, but also with a very classic survival vibe, and one that has been made a little dated by its own sequel.

The Last of Us Part I on PS5

© Sony Interactive Entertainment

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So why the heck are we still so easily swayed? Because Redo it shows a formidable foresight as to what elements it could focus on, to add relatively minor evolutions to the original experience on the surface, but nonetheless having big implications for the engagement and immersion one feels in the game. One of these elements it’s light

The Last of Us Part I on PS5

© Sony Interactive Entertainment

The Last of Us Part I on PS5

Game “Cinematic” if there is, the last of us part i he takes care of his lighting like a world-class cinematographer would on film, and really transcends the technical limits of the PS3 version of the game in this regard, and by extension the PS4 version, as the latter was no more than a port of the original. The decorations thus gain considerably in materiality, and even simply in aesthetic beauty, thanks in particular to diffused lighting whose sophistication leaves one speechless.

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The Last of Us Part I on PS5

© Sony Interactive Entertainment

The Last of Us Part I on PS5

Incredibly expressive faces

But the most spectacular improvement is found on the side of facial animations, completely reworked with Naughty Dog’s new internal technology; a tech at work on studio productions since Uncharted 4, and that still today far exceeds what is done anywhere else in the industry. The mobility of each element of the face, the incredibly precise simulation of muscle movements, the elasticity of the skin, the translucency of the epidermis, allow the characters to come to life like never before. Their moods are communicated with a precision that, in direct comparison, makes the PS3/PS4 incarnations of these same characters look like wax dolls. The attachment and empathy that we feel towards them is obviously increased tenfold, especially since these new facial animations are not limited to cinematic sequences, but are implemented even in the stages of the game, which use the exact same 3D models and skeletons of animation.

The Last of Us Part I on PS5

© Sony Interactive Entertainment

Not everything is perfect, however, as the body animations, on the other hand, haven’t all benefited from such a careful revamp. From this it follows that in some places you can feel a small disconnection, for example between a line of gaze and a movement of the head that does not follow exactly the same direction. It is a demonstration like any other of the famous uncanny valleywhich however only happens precisely because one is here incredibly close to total realism.

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The Last of Us Part I on PS5

© Sony Interactive Entertainment

Almost perfect performance

On top of all this, the title obviously offers all the modern conveniences in terms of display and frame rate. The player is offered the traditional choice between performance mode and loyalty mode. The first is on by default and corresponds to an internal 1440p render dominated by a very effective layer of temporal anti-aliasing on a 4K grid, targeting 60fps, which it sticks to almost without shooting.

The Last of Us Part I on PS5

© Sony Interactive Entertainment

The second switches to native 4K rendering, at the price of a frames per second now aiming for 30fps on a 60hz screen, or 40fps on a 120hz screen. This second situation is obviously much more recommendable, as the sacrifice in fluidity is much less obvious. But it’s not ideal either, because the game unfortunately fails to perfectly maintain its target 40fps; Frequent slowdowns should be noted in cut scenes in particular.

The Last of Us Part I on PS5

Capture in fidelity mode (all other captures illustrating this article are in performance mode)

© Sony Interactive Entertainment

The Last of Us Part I on PS5

Our recommendation is therefore to prefer the performance mode, whose image quality is already largely satisfactory. It should also be noted that the game fully supports Variable Refresh Rate (VRR), and then gives the player the option to fully unlock the frames per second. Therefore, the fidelity mode is generally set between 70 and 80fps, even with some rare spikes around 100fps, for a very noticeable excess of fluidity. That completes the fabrication the last of us part i on PS5 the best way to (re)discover a title that remains today one of the unwavering benchmarks of its genre.

For more details on the last of us part iWe invite you to read our complete test and technical analysis of the game in our colleagues at gamekult.

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