Call of Duty Modern Warfare 2: Who really is Alejandro Vargas? Our information in interview

Call of Duty Modern Warfare 2: Who really is Alejandro Vargas?  Our information in interview

game news Call of Duty Modern Warfare 2: Who really is Alejandro Vargas? Our information in interview

While the Call of Duty license maintains an image of first-person stress relief, it has more than once demonstrated its talent for creating believable and impactful stories. Last test to date with the reboot of Modern Warfare, in 2019. The release of its sequel is fast approaching and it also looks promising in terms of writing. We were lucky enough to speak with Brian Bloom and Jeffrey Negus, respectively in charge of the project’s script and cinematics. The opportunity to get closer to a new character, “Alejandro Vargas”! Here are their answers.

After the eventful end of Modern Warfare (2019), Task Force 141 is about to return to duty. If you are not comfortable with Call of Duty, know that it is a special unit that brings together the biggest names in the franchise: John Price, Ghost, “Soap” and that, in Modern Warfare 2, it will offer the services of newcomers, including Alejandro Vargas. The man is direct from the city of Los Almas, Mexican Special Forces. A great advantage for Task Force 141, which will have to travel to the southern United States for its new mission. Call of Duty Modern Warfare 2 is expected on October 28 on PC | supports. To find out more, we were able to speak with Brian Bloom and Jeffrey Negus, who wrote about the project.

What kind of man is Alejandro Vargas? What do you bring to Task Force 141?

Jeffrey Negus:

“To begin with, it must be said that Alejandro is not related to other characters in the Call of Duty universe and that he is not part -in the strict sense- of Task Force 141 (…) He works with this special unit because he is worthy of confidence according to Kate Laswell (a heroine introduced in the last Call of Duty, editor’s note) and because she has a connection to the place where the story takes place.”

BrianBloom:

“Alejandro Vargas was born and raised in Mexico, he is the head of the Mexican Special Forces (…) He is strong, inflexible and with many principles. He survived a lot of sticky situations. The members of his Unit say that the only thing that can kill Alejandro is Alejandro himself.”

“Often with Call of Duty, even though characters like Price seem to be cut out for leadership, there’s a kind of reluctance towards his leadership (…) and I think there’s an exception here in that Alejandro is a leader. He’s fiercely attached to the rules of the law. One of the themes of our story is that in order to bring down the one we’re trying to bring down, you have to become a little like him, and Alejandro is against that.”

BrianBloom:

“Without giving many details, Alejandro Vargas and other characters are against the idea that people who know them well know something about them, and that information could be harmful (…) Alejandro evolves in a world where soldiers are very valued by the cartels, which often try to recruit them.”

Jeffrey Negus:

“To continue, in the last Modern Warfare, our theme was ‘find your way, war is not black | white, she is gray” and our new story is built on this foundation (…) Even if everything seems to go according to plan, we are never sure of the strategy that the enemy will choose, and the form that this enemy will take. “.

To the extent that Task Force 141 already brings together charismatic heroes, will Alejandro Vargas be brought in to create friction in the story and among the members?

Jeffrey Negus:

“What makes Modern Warfare unique is that along with the familiar heroes, we have a lot of new characters that we’re trying to flesh out, to make it feel new and modern (…) I think the idea of ​​friction, of conflict interplay between the heroes is implied to some extent (…) They have a job to do, and that’s what connects them.”

BrianBloom:

“In Special Unit 141 there is, in general, friction. You see different personalities, different world views, different ideologies, different levels of maturity. Not everything is perfect (…) It creates unexpected narrative arcs. Let’s take for example someone like Ghost who looks like a lone wolf (…) while what makes Alejandro Vargas interesting is that when Ghost realizes that he can’t do everything alone and needs help, he first looks at Alejandro ”.

Jeffrey Negus:

“Alejandro has become a kind of catalyst for others (…) a kind of pillar that unites the team in a certain way, because he knows the area well, because he is an asset to Laswell.”

Can we say then that Alejandro Vargas is one of the main heroes of Modern Warfare 2?

BrianBloom:

“Oh yeah, Alejandro is very important to the story of Modern Warfare 2. He’s really central to our work in bringing these characters together and developing them further.”

Will Alejandro Vargas be a playable character in Call of Duty Modern Warfare 2?

BrianBloom:

“Let’s just say there are places in this game where the player will need to speak Spanish! Unlike movies and series, there will be no dubbing in English with a Spanish accent.

To design Alejandro Vargas, he had the actor Alain Mesa. Can you tell us why you chose him and what he brought to the project?

Jeffrey Negus:

“For Modern Warfare 2, the casting was different. Normally we would have been with someone in a room to exchange (…) but there were recordings. And when we saw Alain Mesa’s reading, we stopped the video after a few seconds and told ourselves that he was definitely our man. Then when we traded over Zoom, it was even clearer.”

“He is someone who brought a lot of energy, a lot of preparation with him, in his head, who managed to not only understand who the character is but also inspire the other actors around him (…) I couldn’t be happier to have Alain Table”.

BrianBloom:

“For our characters we look for the face, body and voice of our hero thanks to an actor. In some game projects, this is not necessarily the case (the voice actor may be different from the one performing the duties, editor’s note). We decided to do it this way! Alain Mesa has an incredible presence, a great physique and a really interesting and strong face. Not to mention his voice. His voice is solid and very recognizable in the game. In short, he has it all!”

Does the creation of a character have to evolve during the development of a game?

BrianBloom:

“The good thing about working on a video game is that it’s very iterative.”

Jeffrey Negus:

“Exactly, and through this iteration (…) it opens up possibilities to tweak things as we go where possible (…) A big part of our job is to make sure we’re open to discovery and anything that might help change something . , but to make it something closer to what it should be.

“When we take our actors to the studio and the script is written (…) we look at the script, we have a very precise idea of ​​what is going to happen, but if there is a discovery and it works, we do not hesitate to go in that direction, in change things because it can only be better when everyone feels part of the creative process”.

Any final word on Alejandro Vargas or Call of Duty Modern Warfare 2 in general?

BrianBloom:

“I just wanted to say, we have the best military advisers in the world and they have taken us to some incredible people in Mexico (…) I ended up interviewing someone for hours to find out their state of mind as well as their ideology (…) Some of this material I put it in the bases of what Alejandro will be. In the game he will teach us something about words, about language, about the history of Mexico”

Jeffrey Negus:

“The last thing I have to say is that helping bring Alejandro Vargas to life has been one of the most rewarding things about Call of Duty Modern Warfare 2. I love the character”

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