game news God of War Ragnarok: The first PS5 game is here! it’s a big slap
It’s been long months of waiting, but here it is finally, the gameplay of the coveted God of War: Ragnarök. Yes, Kratos and Atreus, armed with axes, bows and arrows, return to take us on a trip -for a few seconds- to Svartalfheim, the kingdom of the dwarves.
Towards a bigger and more impressive world
It is through GameInformer that we have the right to the first images of God of War: Ragnarok, a more than expected title since it is simply the sequel to God of War of 2018; For those who still don’t know, it’s a masterpiece that was unanimous or almost unanimous and that won a good 20 out of 20 in our columns. And even if this work offered to explore the length and breadth of Midgard and its vast Lake of Nine, or Alfheim, Helheim, Jötunheim, Niflheim, and Muspelheim, a total of three realms (Asgard, Vanaheim, and Svartalfheim) were inaccessible. With God of War: Ragnarok, this little bug will obviously be erased. Indeed, Eric Williams, the director of the game, has stated that it will now be possible to visit all nine kingdoms. And to prove it to us, this first game reveals the first images of Svartalfheim, the kingdom of the dwarves.
Although short, less than two minutes, this excerpt is impressive. It offers players sumptuous panoramas that stretch as far as the eye can see and offers absolutely gigantic architectures. that remind us that this new proposal is more on a human scale than the first trilogy. Everything seems to crush our hero still demigods and armed to the teeth. Also, on GameInformer’s microphone, James Riding, the level design director, admitted to always wanting to offer more verticality to “evolve the gameplay”.
When we look at the short video available above, we also realize that Kratos has learned new techniques to overcome obstacles. For example, it will be possible to use your ax to freeze geysers that prevented you from passing. Jason Guisao, the GameInformer journalist, also specifies that this new realm while verticality will offer many puzzles, where it will again be necessary to use the various tools available to solve them. Of course, Atreus will be able to help us again, as he will be happy to handle devices that are normally out of our hands.
We wanted to show the dwarves and what they do here. They use water to propel themselves and move objects. Even in the various biomes, dwarves can be seen creating huge environments. And then when Kratos arrives, we wonder how he manages to bend the environment to his will. Jon Hickenbottom, level designer
To end, we learned that it will be possible to visit Niðavellir, the dwarven metropolis, which will be populated by inhabitants. Santa Monica’s goal is to add life to contrast with the previous episode that offered a more lonely journey.
We felt a bit lonely in the last game, so specifically with Svartalfheim, we’re trying to show a living world. There are things here besides Kratos and Atreus. James Riding, Level Design Director
Ancient kingdoms renewed
To avoid repetition, please also note that the kingdoms we already visited in the 2018 episode have been redesigned. We then learn that the Lac des Neufs, which we could once travel by canoe, is now completely frozen over, pushing our hero duo to find new means of transportation to get around. For example, you can count on the help of Spedki and Svanna, two sled wolves that we hope will be endearing.
As a reminder, God of War: Ragnarok is expected by the end of the year, on November 9 on PlayStation 5, but also on PlayStation 4.
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